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Game Updates · July 9, 2026Ever since my original forays into ASCII-based development with X@COM, I was both forced into and remained interested in working with actors that occupy multiple spaces on the map. The implications, the representations…
02Game Updates · July 3, 2026Map zooming again! Although I finished off the final bits of the core map zooming feature, that series went quiet when I turned my attention to planning and preparation for the upscaled UI, essentially due to my belief…
03Game Updates · June 27, 2026A long time in coming, but here we go! This marks the beginning of what will be the most significant undertaking in Cogmind’s UI development history: making everything bigger. Not just the map, for which zooming was…
04
Game Updates · June 23, 2026Win a match, gain 22 RR. Win the next one, gain only 14. Same performance, same teammates, same map — and the number on screen barely resembles what happened in the game. That inconsistency confuses more players than…
05Game Updates · June 11, 2026In this week’s TouchArcade Show we’re all over the map, as usual. We kick things off with my experience going on the Polar Express train ride thing, as well as my experience rewatching the Polar Express movie for the…