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Gaming Industry

Studios, publishers, business developments and industry events.

01Gaming Industry · August 18, 2026

Nintendo is mastering the power of the physical

Good morning!I am back from Tokyo now and getting ready for the final quarter of the year. It’s going to be a big one, particularly with GTA 6 coming. But we also have a lot going on at The Game Business. We have big…

02Gaming Industry · August 4, 2026

Ocarina of Crime: Why Zelda is able to escape GTA 6’s shadow

Hello there!I’ve had quite the week. On Thursday, I travelled to Middlesbrough in the UK for the New Horizons conference. Middlesbrough is a town in Yorkshire where you’ll find a couple of notable game developers…

03Gaming Industry · August 3, 2026

How common is hot reloading in AAA engines?

Very. Most AAA engines support it in some way, primarily because it saves a lot of dev time if we don't have to restart the game in order to see changes made. If I make a change to a script, I want to restart my map or…

04Gaming Industry · July 30, 2026

Google experiments with an AI-powered gaming platform

The barriers to entry for game creation are rapidly diminishing as AI makes game development more accessible to people without traditional programming, design, or illustration skills. The latest example is an experiment…

06Gaming Industry · July 7, 2026

Differential heuristics

Blog post: 8 Aug 2026 In 2005 Google showed off Google Maps, which lets you drag the map around instead of reloading the page like MapQuest and others used. That’s the feature that got everyone’s attention. But what got…

07Gaming Industry · July 6, 2026

Infernal Logistics – Beta Sign Up

Infernal Logistics is a narrative driven delivery game set on fog shrouded Mistwood Isle in 1982, where you drive strange cargo across eerie roads while bound to a cursed radio and meet troubled locals.In Infernal…

09Gaming Industry · June 27, 2026

When the Map Plays the Game for You

Open the map in a modern open-world game, and there is often little left to work out.The next objective has a marker. Shops have icons. Collectibles have their own symbols. Fast-travel points are clearly labeled. In some…

10Gaming Industry · June 24, 2026

De-optimizing mapgen4

Blog post: 22 Apr 2025 Lately I’ve been experimenting with map algorithms. I have three starting points: Generator Elevation Biomes Rivers Editable? mapgen1 noise noise down no mapgen2 distance field distance field down…