Thursday, October 29, 2026Gaming News
Map TrailSearch
Gaming Industry

How common is hot reloading in AAA engines?

Very. Most AAA engines support it in some way, primarily because it saves a lot of dev time if we don't have to restart the game in order to see changes made. If I make a change to a script, I want to restart my map or…

Map Trail1 min read
How common is hot reloading in AAA engines?

Very. Most AAA engines support it in some way, primarily because it saves a lot of dev time if we don't have to restart the game in order to see changes made. If I make a change to a script, I want to restart my map or my UI and see it working immediately, rather than shutting the game down, rebuilding, and then restarting everything - especially if the changes I am making require significant startup. A significant amount of development resources go into building tools to help us save time while developing content - think about any task the devs will need to repeat many many times in slightly different ways (e.g. create an item, create a spell, create a quest) and you can see how saving a small amount of time on each iteration can compound into significant cost savings over the course of the project. Support for hot reloading is one such feature.

[Join us on Discord] and/or [Support us on Patreon]

Got a burning question you want answered?

  • Short questions: Ask a Game Dev on Twitter
  • Short questions: Ask a Game Dev on BlueSky
  • Long questions: Ask a Game Dev on Tumblr
  • Frequent Questions: The FAQ